Soulbound: Online
Over the past 3+ years, I served as a core developer on Soulbound: Online, contributing to the game’s most critical systems. My work spanned core gameplay mechanics, dungeon design, all combat and abilities logic, visuals, UI, smooth gameplay experience, performance, and networking optimizations. Through this project, I gained extensive experience with GML and backend architecture designed for MMORPGs.
Visit on SteamKnowledge I gained
Work on Soulbound boosted my experience at an incredible speed. An online MMORPG is a different cup of coffee — how these systems actually fit together: networking, communication between client and services, backend, and game-code architecture for fully server-authoritative multiplayer. I’m immensely proud of that, and of what the project left in me.
I’m determined to pass on my experience and know-how, and to keep working through the next obstacles and challenges I’ll have to solve.